Lighting

Discuss Simlab Composer released by Simlab Soft

Lighting

Postby benanley » Thu Feb 09, 2012 5:13 pm

Hi all

does anyone have any advice on lighting this scene?

im not looking to much for photo realisam at this stage. just dont want it to be dark or be over illuminated so some of the timber in this building looks orange and some area being too dark still. having trouble getting it right.

how would you set up the lighting in the most simplistic way.?
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test.jpg
benanley
 
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Re: Lighting

Postby SimLab » Tue Feb 14, 2012 2:58 pm

You can try one of the following:

1- Cut part of the roof with the section plane (the part that is not visible), this will allow the light of the HDR to enter to the room, HDR environment lighting is the best way to light the scene in SimLab Composer).

2- Add internal point lights behind the camera

3- increase brightness of the scene in the render settings.

If you upload the model, users may look at your model and give you some more suggestions.
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Re: Lighting

Postby neilr » Tue Feb 14, 2012 6:48 pm

I had similar issues the trying indoor scenes.... and there is no good solution....removing some walls and part of the roof is the best one for now, but that fails when you start doing an animation....

I would love to see a parameter for objects to be able to not affect the environment...so you can set them and the environment lighting passes through them. Then on a room like yours you could set the walls to allow lighting through but not the beams....or better yet have the beams only allow 50% of the light through...only environment light so the lights you set up inside still show the walls....Of course I am sure this is easier said than done but it would allow for some great interior shots and animations.
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Re: Lighting

Postby benanley » Thu Feb 16, 2012 10:37 am

I agree with neilr, also what would be good is to be able to adjust the camera light. the lights behind the camera worked best for me in this case.

thanks for your feedback
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