Alpha Channel Support in VR Mode..

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Tessla
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Alpha Channel Support in VR Mode..

Post by Tessla » Wed Jun 24, 2020 5:45 am

Hi Simlab.. Could you please try to add Alpha Channel support in VR Mode.. So 24bit PNGs can be added.. At the moment it does not, so it asserts do not look at nice as they could.. See image..

Tesselaar.
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24-PNG.jpg
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SimLab
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Re: Alpha Channel Support in VR Mode..

Post by SimLab » Thu Jun 25, 2020 12:25 pm

Transparency is supported in PNG images in VR Viewer.

Can you share the image you are using

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Tessla
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Re: Alpha Channel Support in VR Mode..

Post by Tessla » Thu Jun 25, 2020 12:38 pm

This is a 24bit PNG.. I just tested it in Photoshop.. I added as a zip.. so you can open it..

Tesselaar...
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Tessla
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Re: Alpha Channel Support in VR Mode..

Post by Tessla » Thu Jun 25, 2020 12:50 pm

It is supported!! I just tried again.. Not sure what we did before.. Its was originally a V9 project.. Thats great..!!.. That opens up the door to so many ideas.. :D

Tesselaar..

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SimLab
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Re: Alpha Channel Support in VR Mode..

Post by SimLab » Thu Jun 25, 2020 1:29 pm

Glad to know it now works for you.

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Tessla
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Re: Alpha Channel Support in VR Mode..

Post by Tessla » Sun Jun 28, 2020 3:21 pm

Actually, we just did it a different way. The first time, we set the timeline to blend the area from 100% to 0%.. But it never gets to a full 0%.. So this time, we just added a 24bit PNG to an area and set that to 0% then animated it to pop up rather than try to alpha blend it into the scene..

Tesselaar..

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