Radius or bevel as a render effect

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Radius or bevel as a render effect

Postby chrisd » Tue Nov 10, 2015 3:31 am

It is possible to get really nice images fast in Simlab. A function that would help tremendously is adding a radius or bevel as a render effect.

Most real world objects do not have a razor sharp edge, therefore there will be some light effect on edges. Hopefully my renders (with Simlab, of course) show the difference, and how this can make a render more convincing.

Of course, I had to model in a radius for these images and for this object it was not difficult to add. For more complicated objects, it could be a big time saver.

EDITED 3/16/17 to replace linked images with uploaded images

Last edited by chrisd on Thu Mar 16, 2017 9:50 pm, edited 1 time in total.

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Re: Radius or bevel as a render effect

Postby Ihab » Wed Nov 11, 2015 12:54 am

thanks Chrisd.

you made your case, we'll look into this further.


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