Search found 3 matches

by mannymarquez2020
Sun Feb 28, 2021 6:12 am
Forum: SimLab Plugins
Topic: USDZ Skeleton support eta?
Replies: 8
Views: 2471

Re: USDZ Skeleton support eta?

Hello
Can you tell me if morph or blendshapes are supported in the USDZ exporter for 3dsmax now?
Thank you
by mannymarquez2020
Fri Jun 19, 2020 7:42 pm
Forum: SimLab Plugins
Topic: USDZ Skeleton support eta?
Replies: 8
Views: 2471

Re: USDZ Skeleton support eta?

Hello, whats the limitation on importing an FBX into composer? Every time I import into composer it crashes. This is a character with biped and about 5k polys, 1 texture and has morph targets too. So I tried a simple box skinned with 2 bones in 3dsmax, export to fbx with animation, import into sim l...
by mannymarquez2020
Tue Jun 16, 2020 6:08 pm
Forum: SimLab Plugins
Topic: USDZ Skeleton support eta?
Replies: 8
Views: 2471

Re: USDZ Skeleton support eta?

Hello
I tried the usdz exporter from 3dsmax 2020, it does export the current pose (including morph facial pose)
but its not carrying any animation over when viewed on iphone 11 quicklook.

Is this limitation with quicklook or am I exporting incorrectly?
Thank you!