Hello
Can you tell me if morph or blendshapes are supported in the USDZ exporter for 3dsmax now?
Thank you
Search found 3 matches
- Sun Feb 28, 2021 6:12 am
- Forum: SimLab Plugins
- Topic: USDZ Skeleton support eta?
- Replies: 8
- Views: 2471
- Fri Jun 19, 2020 7:42 pm
- Forum: SimLab Plugins
- Topic: USDZ Skeleton support eta?
- Replies: 8
- Views: 2471
Re: USDZ Skeleton support eta?
Hello, whats the limitation on importing an FBX into composer? Every time I import into composer it crashes. This is a character with biped and about 5k polys, 1 texture and has morph targets too. So I tried a simple box skinned with 2 bones in 3dsmax, export to fbx with animation, import into sim l...
- Tue Jun 16, 2020 6:08 pm
- Forum: SimLab Plugins
- Topic: USDZ Skeleton support eta?
- Replies: 8
- Views: 2471
Re: USDZ Skeleton support eta?
Hello
I tried the usdz exporter from 3dsmax 2020, it does export the current pose (including morph facial pose)
but its not carrying any animation over when viewed on iphone 11 quicklook.
Is this limitation with quicklook or am I exporting incorrectly?
Thank you!
I tried the usdz exporter from 3dsmax 2020, it does export the current pose (including morph facial pose)
but its not carrying any animation over when viewed on iphone 11 quicklook.
Is this limitation with quicklook or am I exporting incorrectly?
Thank you!