Exporting to fbx - missing parts

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Joined: Mon Jan 09, 2017 7:21 pm

Exporting to fbx - missing parts

Post by jwp12c » Mon Jan 09, 2017 7:25 pm

I am a Mechanical Engineer trying to export a SolidWorks Assembly and animation of a robot from SolidWorks as an FBX to be imported to Unity3D. I'm currently using a trial version of your software to evaluate whether it will work for my application or not. I tried exporting my Assembly this morning, but when I opened the FBX in Unity I was missing most of the parts of the assembly. The FBX in Unity also had a bunch of random looking 3DGeoms that didn't seem to correspond to anything.

Do you have any advice on how I can proceed?

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Re: Exporting to fbx - missing parts

Post by SimLab » Wed Jan 11, 2017 1:23 pm

Can you please share the model with support@simlab-soft.com so they can check this for you?

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