I am a Mechanical Engineer trying to export a SolidWorks Assembly and animation of a robot from SolidWorks as an FBX to be imported to Unity3D. I'm currently using a trial version of your software to evaluate whether it will work for my application or not. I tried exporting my Assembly this morning, but when I opened the FBX in Unity I was missing most of the parts of the assembly. The FBX in Unity also had a bunch of random looking 3DGeoms that didn't seem to correspond to anything.
Do you have any advice on how I can proceed?
Exporting to fbx - missing parts
Re: Exporting to fbx - missing parts
Can you please share the model with support@simlab-soft.com so they can check this for you?